NEW GOLEM ARCANA SCENARIOS
by Tommy Reddicks ("HUTWEQUE")
GENCON 2016
THE Eretsu Arena
progressive 250/500/750pt
2000 point EPIC!
THE durani Mines
Jailbreak: 2 Player: 500pt
SCENARIO:
A highly valued Mystic is imprisoned safely behind a mountain range. Because of the enormous power and popularity of the Mystic, defenders (P1) are charged to stop all who dare advance past the mountains. Defenders have sworn a life oath in their protection and must be the last golems standing to win. Attackers (P2) must score 2VP by releasing the prisoner and holding the region for one turn, guaranteeing the prisoner’s safe escape.
Tile Set 3: Tiles 13B, 14A, 16B, 17B
A highly valued Mystic is imprisoned safely behind a mountain range. Because of the enormous power and popularity of the Mystic, defenders (P1) are charged to stop all who dare advance past the mountains. Defenders have sworn a life oath in their protection and must be the last golems standing to win. Attackers (P2) must score 2VP by releasing the prisoner and holding the region for one turn, guaranteeing the prisoner’s safe escape.
Tile Set 3: Tiles 13B, 14A, 16B, 17B
The Alamo: 5 Player: 1000pt
SCENARIO:
The Alamo is set to mirror the epic historical battle where defending a small region of territory against intimidating odds is the difference between life and death. In this EPIC 5-Player 1000pt army scenario, focusing the objective on a single victory-point region drives the action. With 10 VP to win, the defenders of the Alamo (P1) quickly accumulate single VP’s while the fast approaching armies all conspire to unseat the victory region. Should they falter, the defense will accumulate too many VP and can change their focus to golem kills for the win.
Should the oncoming armies unseat the defenders, a fearsome free-for-all ensues in the center of the board as each team positions for golem kills and/or VP.
Tile Sets 1, 2, & 3: Tiles 1A, 3A, 4A, 5A, 6A, 8B, 10A, 11B, 12B, 15A, 16A, 17B, 18B
The Alamo is set to mirror the epic historical battle where defending a small region of territory against intimidating odds is the difference between life and death. In this EPIC 5-Player 1000pt army scenario, focusing the objective on a single victory-point region drives the action. With 10 VP to win, the defenders of the Alamo (P1) quickly accumulate single VP’s while the fast approaching armies all conspire to unseat the victory region. Should they falter, the defense will accumulate too many VP and can change their focus to golem kills for the win.
Should the oncoming armies unseat the defenders, a fearsome free-for-all ensues in the center of the board as each team positions for golem kills and/or VP.
Tile Sets 1, 2, & 3: Tiles 1A, 3A, 4A, 5A, 6A, 8B, 10A, 11B, 12B, 15A, 16A, 17B, 18B
Hunt for Lost Treasure! 2 Player: 500pt
SCENARIO:
Two clans hide their bounty in the far corners of their borderlands, both aware of the surplus held by the other. Armies must choose to defend potential attacks while plotting strikes on the enemy supply. Enemy supplies are VP regions worth 3VP per turn with 8 VP winning the scenario. A shared single victory point region lies in the middle, representing the key Northern supply route for rewarding large assaults, while mana wells invite armies to take the Southern route for extra power. Will you assault, or defend and kill oncoming golems for VP. The choice is yours.
Tile Set 2: Tiles 7A, 8B, 10B, 11A
Two clans hide their bounty in the far corners of their borderlands, both aware of the surplus held by the other. Armies must choose to defend potential attacks while plotting strikes on the enemy supply. Enemy supplies are VP regions worth 3VP per turn with 8 VP winning the scenario. A shared single victory point region lies in the middle, representing the key Northern supply route for rewarding large assaults, while mana wells invite armies to take the Southern route for extra power. Will you assault, or defend and kill oncoming golems for VP. The choice is yours.
Tile Set 2: Tiles 7A, 8B, 10B, 11A
END OF THE WORLD! 3 PLayer: 1000pt
SCENARIO:
This 3-player 1000pt scenario is a race to stop the end of the world. A plague has been prepared by rogue mercenaries and set for release in three key areas in the Khan’s Pyre. Rival armies must race to any of these locations and hold them (1VP) in order to study the plague and develop an antidote. Should other armies get in the way, golem kills can provide additional VP, clearing the way for more research. Armies accumulating 10VP have neutralized the plague, own the key to their rival’s submission, and have saved their faction from the end of the world.
Tiles Sets 1 & 2: Tiles: 2A, 3A, 4A, 5A, 6A, 7A, 8A, 11A, 12A
This 3-player 1000pt scenario is a race to stop the end of the world. A plague has been prepared by rogue mercenaries and set for release in three key areas in the Khan’s Pyre. Rival armies must race to any of these locations and hold them (1VP) in order to study the plague and develop an antidote. Should other armies get in the way, golem kills can provide additional VP, clearing the way for more research. Armies accumulating 10VP have neutralized the plague, own the key to their rival’s submission, and have saved their faction from the end of the world.
Tiles Sets 1 & 2: Tiles: 2A, 3A, 4A, 5A, 6A, 7A, 8A, 11A, 12A